


The story is mostly linear, but on the way there you will see the “You Died” screen over and over. This isn’t a story with multiple paths that lead to different endings per se it’s a movie. And the best means for that is to collect Death Coins.ĭeath Coins are simply an outside marker of your progress, a way for the player to keep track of all the different Bad Ends they can run into. From then on, It’s up to you and the main character to figure out what the hell is going on, and what to do about it. Before he even has time to process that or start panicking, there’s a knock on the door.
3 death come true serial#
It’s super amnesia, the kind that leaves our hero completely lost, until he sees himself on TV branded as a wanted serial killer. The protagonist wakes up in an unfamiliar hotel room with no idea how he got there, who he is, or anything really. And its primary navigational tool is the Bad End.ĭeath Come True is cut from a similar cloth of movies like Memento or Edge of Tomorrow (aka All You Need is Kill).

Nor does it feel like “FMV game.” It’s simple on paper, but Death Come True is an exploration of its form. But there is an element of interactivity, initially presenting the experience as a sort of “choose your own adventure” type of experience. It isn’t even a visual novel! Death Come True, the full directorial debut of Danganronpa writer Kazutaka Kodaka, is a movie. After all, Death Come True isn’t a traditional video game. There’s only so much we can say about Death Come True without breaching spoiler territory.
